This game is a showcase for diffrent kind of AI behaviours,

A state machine is used for the ants and a behaviour tree is used for the predator.

The ants also have a flocking behaviour. The parameters can be changed on runtime.

The Velocity at the start is zero. In order for the insects to move you need to increase the velocity.

All sprites where made by Theo Bergmann. Only the predator sprites are placeholders and will be changed in the future. The new predator will look similar to the one on the cover image.